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Mohammed Zuhair AlSebea

Specialization: 

Environments and Props for Film

Art Station:
About Me:

Hi there! I’m Mohammed AlSebea, a Pre-CGI generalist and a current student in environments and props for film. Ever since I was young, I have been obsessed with the environments in games and movies and creating worlds from scratch has always been a dream of mine. But before diving into CGI studies, I spent three years studying computer science and while I still enjoy coding from time to time, my true calling is in 3D, so I started learning 3d and sometimes I use my programming skills to create scripts to help me in my 3d journey. Nowadays, when I start a new project, I end up choosing a concept with an environment on it and I constantly try to make the project have a significance or a story behind it. In the end, my career dream is to work with a team that shares my passion, which is to create new and unforgettable worlds, and although it is always incredible to work with the big studios, but I think what is better that is you who make the studio big!

FInal portfolio ProJect

For my mentorship project, I wanted to improve my current skills and learn some new ones along the way. The project is about creating a galleon stuck between two cliffs, which has been both fun and challenging. It’s still a work in progress, and I’ve been using different software to bring it to life. I started by modeling in Maya and ZBrush for the detailed parts. Gaea helped me create the landscape because it has a flexible system that lets me make changes without messing things up but I end up using Megascans to save time. For texturing, I’m using Mari with the ACES color space to keep things consistent across all the programs. I’ve been rendering with V-Ray and using Megascans for extra details around the scene. One new technique I’ve tried is using Deep AOVs in Maya and Nuke, which gives me better control when working with different layers in compositing. Even though there have been some challenges, I see them as chances to learn, and thanks to the help of my mentor, I’ve picked up a lot of new skills that will help in future projects, and for me the journey of learning new skills and developing will never stop .

Advanced Final Project

On my Advanced project, I wanted to sharpen my previous skills and at the same time gain new ones. So, I chose the concept of a large castle in a mountain valley that requires many different skills to finish. After finishing the block-out, I started creating objects in different files so I can work with the reference system in Maya, because I have some repeated objects and that will save me a lot of time. For the landscape, I used Gaea for many reasons, but I think the most important one is its node graph which provided a non-destructive workflow. Furthermore, for the texturing, I am using Mari nodes with the ACES color space. Working on this project, I had many challenges, like how to bake displacement in ZBrush or how to set up the ACES color space in all programs, but I do not see it as a difficulty; I see it as a learning opportunity and, with the help of my supervisor and colleagues, I have gained many new skills to use in future projects.

Intermediate Final Project

For my second project, I aimed to create a larger scene and I selected a concept art of a ruined hotel lobby from The Last of Us. This project was an opportunity to enhance my skills in creating various models and managing a larger scene. The concept included several items, from modelling an old piano with Maya to crafting furniture with Marvelous Designer. Effective time management was crucial due to the multitude of tasks that I had. I also had to be prepared for any challenges, such as working with a concept at an angle, which made getting the perspective right quite tricky, requiring constant adjustments through the whole project. After finishing the project I have learned a lot of things, such as lookdev is very important for every project and how it can change the whole atmosphere of it, and always have more days for troubleshooting.

FuNdamentals FInal ProJect

At the start of my learning journey, I chose to create a hard surface model for my foundation project. This was to sharpen my skills and identify my strengths and weaknesses. The concept was a sci-fi bike, demanding a various complex shapes, precise UVs, and realistic textures. Initially, the project seemed straightforward, but as I started adding the details, maintaining smooth topology became challenging. Thankfully, with guidance from my supervisor, support from colleagues, and numerous YouTube tutorials, I learned many new skills and techniques for future modelling. Upon completion, I felt a deep satisfaction. While the final product didn’t match the concept perfectly, it was a significant first step, and I was thrilled with the outcome.

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